Running Unreal Engine 4 in 2026
How we engineered an on-premises, low-latency game development pipeline using source-compiled UE 4.27-Plus on Arch Linux, shared Derived Data Caching, self-hosted Git LFS, and packet-filtered container infra.
Read more →Resilient EVM Event Indexing: Surviving Chain Reorgs and RPC Throttles
How we built high-throughput blockchain indexers and robust EVM smart contracts at Nima Labs, handling chain reorganizations, websocket drops, and state reconciliation.
Read more →Building a Real-Time Geolocation Game Engine with Go, Pebble KV, and gRPC
How we engineered a low-latency spatial engine for Gridfacs by embedding CockroachDB's Pebble storage engine, streaming gRPC microservices, and Three.js lootbox rendering.
Read more →The Mathematics of Uniswap: How Easy It Is to Build a DEX from Scratch
A complete mathematical and smart contract breakdown of Automated Market Makers (AMMs), constant product invariants, fee math, slippage, and building a working DEX in Solidity.
Read more →Hacking the Windows Shell: Custom Kiosk Architecture & Anti-Abuse in S-mon
How we replaced the Windows Explorer shell with a custom Flutter interface and built low-level Win32 supervisory services for commercial gaming centers.
Read more →Offline-First POS & Ski Rental Management: Hardware Integration in Flutter
Architecture breakdown of RENTSKIS: Designing high-throughput rental platform software for cashiers, repair technicians, and admins with ESC/POS hardware integration and SQLite sync.
Read more →The Systems Landscape: Reflections on Go, Solidity, Dart, and Low-Level Storage
A synthesis of learnings across 3+ years of production engineering: choosing between Pebble LSM-trees and SQL, zero-overhead gRPC microservices, EVM state mechanics, and Flutter desktop runtimes.
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